I can tell you that it most likely does not have anything to do with the INFO portion, as I can use those blocks with existing sounds without causing issues. I've tried to fix this in a couple different ways, though nothing's worked so far. Unfortunately, the newly inserted sound still does not play when called. The edits appear to have been performed correctly from a structural standpoint - the music that existed before the edits plays correctly, at the least. For testing purposes, I also changed the preparation screen music for the map to use the newly inserted music. I've edited the BCSAR in Vanguard Dawn to include a new external file reference. I'm not going to be able to work on this for the next few days, so I'm posting my BCSAR edits here in case anyone wants to try and do something with them. Hopefully copying over information from other blocks is enough for the sections that still aren't fully understood.Įdit: Alright, I haven't tested playing the new music in game yet, but I got a modified BCSAR to load in game without issues! I've gotten my DLC to build correctly now, so I'm going to start trying to add a new external file reference to the BCSAR. I don't think the subsection ID is actually mentioned anywhere in the BCSAR, but I'm assuming it just indicates the order of songs within a subsection. There's a lot of variation inside these blocks that I don't understand, but I think that I've got all of the information I need from them right now. These blocks also appear to use the file IDs from the STRG partition. The first subsection in INFO is likely holds information for actually playing the file itself - at the very least, the first part of the subsection block indicates what type of sound player to use. The first ID in STRG is simply a file ID, while the second is a subsection ID. Okay, so I think that I've found the connection between the INFO and STRG partitions, or at least part of it. I'll take a look at the files though and see what I can find. I haven't looked at the BCSAR builder myself, so I don't really know what would cause an error like that. I'm still looking into some stuff for the INFO subsections as well, but I haven't really found any sort of consistent sizing for those blocks yet. While identifying the file ID in the blocks is pretty easy, I've yet to find any sort of pattern for everything else. There are 4 different entries in that section, from what I can tell the first is of size 0x1C and the rest are of size 0x28, though those sizes might be wrong. This is the portion of the STRG partition that I still don't understand. I've got the structure of the file down, but until the STRG and INFO entry blocks are figured out, we can't really do anything in terms of music insertion. I started documenting what I've figured here, though as you can tell from looking at it, there's a lot to work through still. I haven't managed figure out why that is. However, the Vanguard Dawn file has some oddities - there are STRG entries for 4 sounds, but there's only one actual sound file. I'll take a look at the files though and see what I can find.Īt the moment, I'm using the Vanguard Dawn BCSAR as a base and the archives in BCSAR when I need to compare things. Click to expand.Yeah, that's a little odd.
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